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Old Jul 29, 2006, 07:17 AM // 07:17   #1
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Default Don't nerf the two new professions

In the forum i have been hearing that Dervish should'be nerfed couse overpowerd but they're not if you use SS or Health degen or stances you can kill a dervish and if A.net is gonna nerf dervish couse a few noobs can't kill it well then why make a new profession OR has anybody tried to interupt an Avatar casting yet ?
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Old Jul 29, 2006, 07:19 AM // 07:19   #2
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people are in love with class. LOL I love the both classies too. I really hope anet does no kill it!
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Old Jul 29, 2006, 07:25 AM // 07:25   #3
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in fairness to assassins who got hit with the nerf bat big time since beta, I am guessing Anet will probably nerf the new classes wheather people complained or not.
Although, I actually had a harder time killing paragons than dervish..
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Old Jul 29, 2006, 07:31 AM // 07:31   #4
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i really think that asassin class should be relooked at.

i just hope they don't kill the two new proffessions. Why because the are cool. i think skills should be balanced for pvp, the class should be balance for pve too.
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Old Jul 29, 2006, 07:32 AM // 07:32   #5
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On my warrior I was killing Dervishes left and right no problem.. and on my necro/warrior and even my ranger.

Paragons on the otherhand... well they are quite powerful I must admit.
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Old Jul 29, 2006, 08:52 AM // 08:52   #6
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nice one anet nerf classes before pve'rs get to play with them
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Old Jul 29, 2006, 09:13 AM // 09:13   #7
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Quote:
Originally Posted by led-zep
nice one anet nerf classes before pve'rs get to play with them
While I was testing my dervish in isle of the nameless, it did upwards to 40 damage against a suit of 100 armour, while my warrior would do about 20. Add to this the aoe attack of the scythe and you'll get an insanely powerful pve character (about the same as permanent cyclone axe?).

Would be fun if you used frenzy and the AI thought it was an aoe spell and scattered
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Old Jul 29, 2006, 09:43 AM // 09:43   #8
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This thread is stupid.

The reason for the test phase is to see if they are balanced or not, if one of the classes are overpowered they will OBVIOUSLY be nerfed.
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Old Jul 29, 2006, 10:11 AM // 10:11   #9
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ANet has said several times, this is a beta event, it's just to try out how the general gamers will handle the new profession. What things they might have missed that can result in an unbalanced skill set. When Nightfall does finally come out it will be quite different, just as we saw when Factions moved from beta weekend to release. So just have fun with the skills as they are now, but know that you'll have to 're-learn' them and figure out new skill sets when it does finally come out. In my opinion it's no big deal, and keeps the game fresh.
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Old Jul 29, 2006, 10:48 AM // 10:48   #10
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NERF DERVISH!!

Pious Restoration - Remove up to 3 hex while it have 4 second recharge, thus making it VERY resilient again SS
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Old Jul 29, 2006, 10:56 AM // 10:56   #11
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This is a beta test after all. Its designed to test the new professions on a large scale. This is how they find out what skills needs balancing. Some professions may get a buff others may get a nerf.
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Old Jul 29, 2006, 11:03 AM // 11:03   #12
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Quote:
Originally Posted by lightblade
NERF DERVISH!!

Pious Restoration - Remove up to 3 hex while it have 4 second recharge, thus making it VERY resilient again SS
Was about time someone could counter SS.
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Old Jul 29, 2006, 11:11 AM // 11:11   #13
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This is a beta testing event, of course they are going to make some changes to the classes
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Old Jul 29, 2006, 12:49 PM // 12:49   #14
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If anything, I think paragon needs more of a nerf.

In a short span of time, I can have a boon-prot: poisoned, bleeding, deep wounded and dazed. They die pretty quickly.

For every Derv that's tried to solo me: I've killed.

Then again...I hardly ever play melee classes, and I doubt it's much more powerful than an axe warrior...
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Old Jul 29, 2006, 01:28 PM // 13:28   #15
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Quote:
Originally Posted by TGgold
If anything, I think paragon needs more of a nerf.

In a short span of time, I can have a boon-prot: poisoned, bleeding, deep wounded and dazed. They die pretty quickly.

For every Derv that's tried to solo me: I've killed.

Then again...I hardly ever play melee classes, and I doubt it's much more powerful than an axe warrior...
Only thing i've managed to solo with a Dervish are the rangers in alliance battle.
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Old Jul 29, 2006, 01:29 PM // 13:29   #16
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Quote:
Originally Posted by TGgold
If anything, I think paragon needs more of a nerf.

In a short span of time, I can have a boon-prot: poisoned, bleeding, deep wounded and dazed. They die pretty quickly.

For every Derv that's tried to solo me: I've killed.

Then again...I hardly ever play melee classes, and I doubt it's much more powerful than an axe warrior...
Shrug, I'm a pretty crappy monk and the only thing dervishes really did to harm me was when they used avatar of grenth and enchant stripped some, even then though it wasn't too bad. Their lack of "good" plain running skills to chase you makes them easily kitable. As for paragons (I was playing boonprot, even with divine boon nerf) they never posed me any direct trouble really. I'd just try to save my CoP until I found out if someone was using the dazed elite, and just cop it off whenever it hit. CoP recharges faster than they'll recharge their adrenaline anyway so it wasn't a bother at all.

I find both classes somewhat lackluster in their current form as, all I really care about is gvg. I think dervishes may see some dualsmite action in HA, and even gvg but I can't see them being anything special in your normal balance build. To me it seems that just like Assassin/Ritualist these classes share some of the same problems. A lot of their skills are so conditional that it almost becomes pointless to use them (at least in my opinion) over skills from other professions that accomplish the same thing, but without conditional requirements. The other problem, at least for rit/assassin is their singular (effective) roles they can play.

Rit - Spirit Spam, why do anything else? Suffer from skills being too conditional based on spirits in the area, which limits their skill choices dramatically.

Assassins - NPC gank/flag harrass, no other reason to use them in gvg imo. Their elite options are better than rit (marginally, rit's are damn terrible) but still singular usage. Suffer from combo breaks, one missed/evade/block and sequential attacks are unusable until the other recharges.

Dervishes - Well, instead of being spirit/combo based. They strip their own enchantments. So many of their skills require an enchantment to be stripped to use, or have conditional effects based on it.

Paragons - Eh, I don't know yet. I didn't find shouts to be all that great.

All I'm saying, is for effectiveness purposes I don't see much reason to run something that is so conditional based, when you can use a more effective/versatile character that doesn't need conditions X and Y met, before their skill works as effectively as core professions skills do without any requirements other than being casted without interrupt.
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Old Jul 29, 2006, 01:31 PM // 13:31   #17
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I love the Dervish and Paragon professions way more than the Assassin and Ritualist. I ended up deleting my Assassin when he got to Nahpui. And I'm just chugging my Ritualist til the end for the end game item since he's already at Unwakening. From what I've experienced with the Dervish and Paragon, they seem to be way more promising than the Chapter Two counterparts.
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Old Jul 29, 2006, 01:33 PM // 13:33   #18
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they're gonna "nerf" something if it requires "nerfing". if they don't keep things balanced, we'll soon hear about paragon "whoring" and the "noobness" of dervishes.

Quote:
Shrug, I'm a pretty crappy monk and the only thing dervishes really did to harm me was when they used avatar of grenth and enchant stripped some, even then though it wasn't too bad. Their lack of "good" plain running skills to chase you makes them easily kitable
actually, both premade dervishes have each a skill that causes cripple, one of them has a speed buff, and lots of people are using avatar of balth, which also gives speed buff. Oh, and they also have an enchant-stripping skill that rechares rather quick and only costs 5 energy.

Now, I'm not saying they're unbalanced or anything, I'm just saying the people you met didn't know how to use the skills to best your monk.

Last edited by Solar_Takfar; Jul 29, 2006 at 01:42 PM // 13:42..
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Old Jul 29, 2006, 01:46 PM // 13:46   #19
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Edit: Maybe I'm attacking them a bit too hard, however after asssassin/rit I'm skeptical to what they'll turn out to be.

Last edited by Ry Dia; Jul 29, 2006 at 01:50 PM // 13:50..
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Old Jul 29, 2006, 04:51 PM // 16:51   #20
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Quote:
Originally Posted by Tyggen
While I was testing my dervish in isle of the nameless, it did upwards to 40 damage against a suit of 100 armour, while my warrior would do about 20. Add to this the aoe attack of the scythe and you'll get an insanely powerful pve character (about the same as permanent cyclone axe?).

Would be fun if you used frenzy and the AI thought it was an aoe spell and scattered
errr, dervishes are supposed to beat warriors dmg -_-
purely offensive melee class, kinda like assassins, but better....but hey whats worse than assassins? XD (assassin primaries*)

think the scythe is the axe version of hammers @_@ (as if hammer=sword)
the new spiker, its 2 handed but it makes up for it with AoE, plus a really unique style...i was waiting for a LONG time for scythe users...its my damn favorite weapon (i really liked the dual dagger ideas, i really tried, i used all builds possible on my assassin, have over 400 hours on it but its just how it is, the max they can reach is decent if you use a top build, unlike any other classes in this game... =/)
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